Post by Nades on Mar 24, 2009 16:50:02 GMT -8
Jericho Pendleton
MCB CAMP PENDLETON
Address: 2386 Vandegrift Blvd. Oceanside, CA 92058
Phone: (805) 807 6850 (Rick)
Email: info@pendleton.jerichoairsoft.com
pendleton.jerichoairsoft.com
Basic Facility Rules
The basic facility rules, are rules that are to be followed at ALL TIMES. Some of our other rules are game specific, these rules are not, they are mandatory. It is useful to know these rules before arriving on site:-
Limitations and Regulations
BIO BBs ONLY: MCB Camp Pendleton is a nature reserve. We can only use BIODEGRADEABLE BBs. Jericho Pendleton sells BIOs on site.
FPS Limit: The recommended FPS limit for any standard gun (other than sniper rifles) including pistols, is 380fps (any gun firing even once over this limit, will not be able to be used at Jericho, or re-chronoed that day, unless changes have been made to the internals of the gun, ie a spring downgrade).
Sniper FPS Limit: Snipers are allowed to have a muzzle velocity of up to 550FPS, and have a mimimum engagement limit of 100ft. They MUST HAVE a sidearm, or have a 'spotter' with them. AEG's can only be desginated as a sniper rifle, if they do not have full-auto capability (the auto capability must have been completely disabled on the gun, or it must be a rifle like an SR-25 that has no automatic capability).
Face Protection:
People over 18: People over the age of 18 can wear either a full-facemask, or a combination of ANSI rated, SEALED safety goggles (motorcross goggles are not acceptable), combined with some form of face protection. This can be either a Shemagh, Neoprene Facemask, or some other form of protective face covering (gumshields also recommended). Wearing just safety goggles alone is not acceptable. Shooting glasses are NOT ALLOWED.
Minors (People under 18): Minors are required to wear a full-facemask only, with ABSOLUTELY NO EXCEPTIONS.
Magazine Limitations: When playing at Jericho, the following Magazine restrictions are in place:-
Hi-Cap Magazines: If you prefer to use only Hi-Cap magazines, you are allowed to carry a maximum of 2 Hi-Capacity magazines only (you may carry additional ammunition upon your person to reload them during gameplay).
Combo Play: You may combine the use of both Hi-Cap and Mid-Cap magazines. You are only able to carry one Hi-Cap, and as many Mid-Caps as you can carry (you may also carry additional speedloaders, and extra ammo during gameplay).
Mid-Cap/Standards: There are no limitations on the use of Mid-Caps or Standard magazines. You can use as many mids/standards as you can carry, and as many speedloaders and bbs as you can physically carry during gameplay.
Ultra Hi-Cap/Box/Drum/C-Mags: During regular gameplay, super Hi-Caps , Box Magazines, Drum Magazines, C-Magazines, etc, are NOT ALLOWED (unless you have a SAW-type weapon, ie M249, M60, Shrike, etc). Box magazines etc, are only allowed during games where a designated squad gunner is required, and there are not enough SAW's to fulfil SAW positions available (SAW's will always take presidence over box/drum/c-mags, etc).
NO HOODIES OR SWEATSHIRTS ALLOWED: Players are not allowed to wear hoodies or sweatshirts at Jericho. It is not possible for a player to feel all hits when wearing them, and a safety risk during hot weather. Military uniform jackets (BDU, DCU, ACU, MCCUU) are recommended, but long sleaved t-shirts/shirts are acceptable. Airsoft is a military simulation game. Teams are split by camo, or color of shirt, therefore if 2 people show up wearing opposite colors (dark and light colors) they may be put onto different teams.
'3 Rules of Jericho'
1. Safe Areas:-
There are 2 designated 'SAFE AREAS' In Jericho, the LZ, and the Parking Lot.
Face Protection: The two designated safe areas are the only places within Jericho Pendleton, where you are clear and safe to remove face protection. Face protection must be kept on at all times when outside of these areas. Face protection must be worn until you are COMPLETELY INSIDE of one of these areas, even when there are no games being played. When a game is over, you must wear the face protection until you are completely off the facility, and inside one of the safe areas.
Gun Safety: At Jericho, we treat airsoft rifles with the same amount of respect as a real firearm. Whilst inside any of the safe areas, you must have your MAGAZINE REMOVED, the CHAMBER CLEAR, and the SAFETY ON. You must then place your rifle down upon a table. treat your rifle as if it is loaded AT ALL TIMES! Do not pick up your rifle in the safe area, except when entering or leaving.When moving from a safe area into a playing area, you must carry your rifle pointing down towards the ground. DO NOT PLACE YOUR FINGER ON THE TRIGGER AT ANY TIME. Do not pick up or fire your gun at any time, for any reason within the safe areas. Do not test fire your rifle at any time, even if you think it is completely capable of firing.
2. Do not move anything:-
Cover: When playing/training within Jericho, please do not move anything. Jericho is constantly being re-arranged. Sometimes doorways, windows, hallways, rooms, or even complete streets, are blocked up by barricades, barrels, pallets, etc. We painstakingly move everything around in Jericho every week to make it more interesting and different to play in. Sometimes this may be something as simple as a barrel half blocking a doorway, or a pallet placed across a doorway. Do not move these obstacles out of the way. You can use them as cover, but not pick them up and move them around to better benefit yourself.
Facade: There are many things within Jericho, that are there as part of the facade (for decorative purposes). There is a fake gun store, with rifles, magazines, pistols etc. There are also market stands, bricks that look like they've been blown out of a wall, and much more. Again, do not move any of these. We spend a lot of time and money on these props, and without them Jericho would not feel like you're in a town at all.
Snakes: There is always a possibility of coming across a rattlesnake. If you do, stay calm, back away from it, call a member of staff, but do not take your eyes off the snake. DO NOT SHOOT AT IT WITH AN AIRSOFT GUN!
3. No Blind Fire:-
You must look down the sights of your gun at all times when firing. You must be able to make visual contact with your target. Do not fire around corners without looking, fire over the top of things, or put your gun into a room and fire without being able to see. Do look through one hole and fire through another (there could be people you cannot see the other side).
4. Rules during Gameplay:-
1. Hits
When playing airsoft at Jericho Pendleton, a hit is defined as any contact with your person. If you are hit ANYWHERE AT ALL, you are hit.
If you are wearing loose clothing, and the bb makes contact with your clothing at all, you are still hit, and are out.
Ricochets do not count, as bullets do not bounce, but are difficult to define, so if you're at all unsure, you're out, so call it.
When you are hit, you must shout 'HIT, HIT, HIT', loudly and clearly, then follow the procedure for that particular game (for hit procedures see below). Death rags can also be used, by placing a red rag on your head, or on the muzzle of your gun, indicating you're dead or injured.
When in an 'Elimination' game, or 'Force-on-Force' (a game where one hit means you are dead, you must shout 'HIT, HIT, HIT', raise your gun/rifle in the air, and walk off the playing area onto one of the berms, or high points of the field.
When in a 'Respawn', or 'Regen' game (a game where you have more than one life), you must shout 'HIT, HIT, HIT', raise your gun/rifle in the air, then walk/run to your spawn point, and follow the rules for that perticular game upon the amount of time specified for respawn.
When in a game using medics, you must shout 'HIT', then call for your medic using the word your team are using to call the medic (often the word 'medic' is replaced with a codeword for that specific medic, according to location, etc).
2. Gun Hits
Gun hits are played by line of sight in Jericho, ie, if your rifle is in between yourself and the person shooting at you, then you are out. If, for instance, your rifle is poking out around a corner (a bad habit anyway), and bbs are hitting the rifle from the side, then you would not have been hit by that bb, therefore you are not out.
3. Surrender Rules
If you approach someone from behind or from side on, get within 10 feet, and they are unaware of your presence, YOU MUST ASK THEM TO SURRENDER, and THEY MUST ACCEPT. If this situation occurs, and either party are consfused about procedure, please do not shoot, call a 'PARLAY' (see below).
If you come across a player within 10ft, and you are both aware of each other's presence (ie, you both backed around a corner, and you intend to come out again), do not ask them to surrender. In order to kill them, you must hit them. Aim CENTER-OF-MASS ONLY, or back up and try to go around on them. If you come around the corner to someone with their rifle trained on you, do not ask them to surrender, they have the advantage in a real life situation.
If you both come out at the same time, and are close, call a 'PARLAY' (see below).
4. Parlay
'Parlay' (or Parle), is latin for 'talk', or 'speak'. If you raise your voice and argue with someone, shout at them, or have some form of conflict, then call 'parlay', and both players leave the game. This gives them a chance to cool off, talk through the issue, etc.
Parlay is also used when 2 people suddenly end up right up close, face-to-face, muzzle-to-muzzle. If you find yourself in this situation, just call a 'parlay', and both players can go to their start point and respawn (even if it is not a respawn game). This prevents any unnecessary problems or injuries.
MCB CAMP PENDLETON
Address: 2386 Vandegrift Blvd. Oceanside, CA 92058
Phone: (805) 807 6850 (Rick)
Email: info@pendleton.jerichoairsoft.com
pendleton.jerichoairsoft.com
Basic Facility Rules
The basic facility rules, are rules that are to be followed at ALL TIMES. Some of our other rules are game specific, these rules are not, they are mandatory. It is useful to know these rules before arriving on site:-
Limitations and Regulations
BIO BBs ONLY: MCB Camp Pendleton is a nature reserve. We can only use BIODEGRADEABLE BBs. Jericho Pendleton sells BIOs on site.
FPS Limit: The recommended FPS limit for any standard gun (other than sniper rifles) including pistols, is 380fps (any gun firing even once over this limit, will not be able to be used at Jericho, or re-chronoed that day, unless changes have been made to the internals of the gun, ie a spring downgrade).
Sniper FPS Limit: Snipers are allowed to have a muzzle velocity of up to 550FPS, and have a mimimum engagement limit of 100ft. They MUST HAVE a sidearm, or have a 'spotter' with them. AEG's can only be desginated as a sniper rifle, if they do not have full-auto capability (the auto capability must have been completely disabled on the gun, or it must be a rifle like an SR-25 that has no automatic capability).
Face Protection:
People over 18: People over the age of 18 can wear either a full-facemask, or a combination of ANSI rated, SEALED safety goggles (motorcross goggles are not acceptable), combined with some form of face protection. This can be either a Shemagh, Neoprene Facemask, or some other form of protective face covering (gumshields also recommended). Wearing just safety goggles alone is not acceptable. Shooting glasses are NOT ALLOWED.
Minors (People under 18): Minors are required to wear a full-facemask only, with ABSOLUTELY NO EXCEPTIONS.
Magazine Limitations: When playing at Jericho, the following Magazine restrictions are in place:-
Hi-Cap Magazines: If you prefer to use only Hi-Cap magazines, you are allowed to carry a maximum of 2 Hi-Capacity magazines only (you may carry additional ammunition upon your person to reload them during gameplay).
Combo Play: You may combine the use of both Hi-Cap and Mid-Cap magazines. You are only able to carry one Hi-Cap, and as many Mid-Caps as you can carry (you may also carry additional speedloaders, and extra ammo during gameplay).
Mid-Cap/Standards: There are no limitations on the use of Mid-Caps or Standard magazines. You can use as many mids/standards as you can carry, and as many speedloaders and bbs as you can physically carry during gameplay.
Ultra Hi-Cap/Box/Drum/C-Mags: During regular gameplay, super Hi-Caps , Box Magazines, Drum Magazines, C-Magazines, etc, are NOT ALLOWED (unless you have a SAW-type weapon, ie M249, M60, Shrike, etc). Box magazines etc, are only allowed during games where a designated squad gunner is required, and there are not enough SAW's to fulfil SAW positions available (SAW's will always take presidence over box/drum/c-mags, etc).
NO HOODIES OR SWEATSHIRTS ALLOWED: Players are not allowed to wear hoodies or sweatshirts at Jericho. It is not possible for a player to feel all hits when wearing them, and a safety risk during hot weather. Military uniform jackets (BDU, DCU, ACU, MCCUU) are recommended, but long sleaved t-shirts/shirts are acceptable. Airsoft is a military simulation game. Teams are split by camo, or color of shirt, therefore if 2 people show up wearing opposite colors (dark and light colors) they may be put onto different teams.
'3 Rules of Jericho'
1. Safe Areas:-
There are 2 designated 'SAFE AREAS' In Jericho, the LZ, and the Parking Lot.
Face Protection: The two designated safe areas are the only places within Jericho Pendleton, where you are clear and safe to remove face protection. Face protection must be kept on at all times when outside of these areas. Face protection must be worn until you are COMPLETELY INSIDE of one of these areas, even when there are no games being played. When a game is over, you must wear the face protection until you are completely off the facility, and inside one of the safe areas.
Gun Safety: At Jericho, we treat airsoft rifles with the same amount of respect as a real firearm. Whilst inside any of the safe areas, you must have your MAGAZINE REMOVED, the CHAMBER CLEAR, and the SAFETY ON. You must then place your rifle down upon a table. treat your rifle as if it is loaded AT ALL TIMES! Do not pick up your rifle in the safe area, except when entering or leaving.When moving from a safe area into a playing area, you must carry your rifle pointing down towards the ground. DO NOT PLACE YOUR FINGER ON THE TRIGGER AT ANY TIME. Do not pick up or fire your gun at any time, for any reason within the safe areas. Do not test fire your rifle at any time, even if you think it is completely capable of firing.
2. Do not move anything:-
Cover: When playing/training within Jericho, please do not move anything. Jericho is constantly being re-arranged. Sometimes doorways, windows, hallways, rooms, or even complete streets, are blocked up by barricades, barrels, pallets, etc. We painstakingly move everything around in Jericho every week to make it more interesting and different to play in. Sometimes this may be something as simple as a barrel half blocking a doorway, or a pallet placed across a doorway. Do not move these obstacles out of the way. You can use them as cover, but not pick them up and move them around to better benefit yourself.
Facade: There are many things within Jericho, that are there as part of the facade (for decorative purposes). There is a fake gun store, with rifles, magazines, pistols etc. There are also market stands, bricks that look like they've been blown out of a wall, and much more. Again, do not move any of these. We spend a lot of time and money on these props, and without them Jericho would not feel like you're in a town at all.
Snakes: There is always a possibility of coming across a rattlesnake. If you do, stay calm, back away from it, call a member of staff, but do not take your eyes off the snake. DO NOT SHOOT AT IT WITH AN AIRSOFT GUN!
3. No Blind Fire:-
You must look down the sights of your gun at all times when firing. You must be able to make visual contact with your target. Do not fire around corners without looking, fire over the top of things, or put your gun into a room and fire without being able to see. Do look through one hole and fire through another (there could be people you cannot see the other side).
4. Rules during Gameplay:-
1. Hits
When playing airsoft at Jericho Pendleton, a hit is defined as any contact with your person. If you are hit ANYWHERE AT ALL, you are hit.
If you are wearing loose clothing, and the bb makes contact with your clothing at all, you are still hit, and are out.
Ricochets do not count, as bullets do not bounce, but are difficult to define, so if you're at all unsure, you're out, so call it.
When you are hit, you must shout 'HIT, HIT, HIT', loudly and clearly, then follow the procedure for that particular game (for hit procedures see below). Death rags can also be used, by placing a red rag on your head, or on the muzzle of your gun, indicating you're dead or injured.
When in an 'Elimination' game, or 'Force-on-Force' (a game where one hit means you are dead, you must shout 'HIT, HIT, HIT', raise your gun/rifle in the air, and walk off the playing area onto one of the berms, or high points of the field.
When in a 'Respawn', or 'Regen' game (a game where you have more than one life), you must shout 'HIT, HIT, HIT', raise your gun/rifle in the air, then walk/run to your spawn point, and follow the rules for that perticular game upon the amount of time specified for respawn.
When in a game using medics, you must shout 'HIT', then call for your medic using the word your team are using to call the medic (often the word 'medic' is replaced with a codeword for that specific medic, according to location, etc).
2. Gun Hits
Gun hits are played by line of sight in Jericho, ie, if your rifle is in between yourself and the person shooting at you, then you are out. If, for instance, your rifle is poking out around a corner (a bad habit anyway), and bbs are hitting the rifle from the side, then you would not have been hit by that bb, therefore you are not out.
3. Surrender Rules
If you approach someone from behind or from side on, get within 10 feet, and they are unaware of your presence, YOU MUST ASK THEM TO SURRENDER, and THEY MUST ACCEPT. If this situation occurs, and either party are consfused about procedure, please do not shoot, call a 'PARLAY' (see below).
If you come across a player within 10ft, and you are both aware of each other's presence (ie, you both backed around a corner, and you intend to come out again), do not ask them to surrender. In order to kill them, you must hit them. Aim CENTER-OF-MASS ONLY, or back up and try to go around on them. If you come around the corner to someone with their rifle trained on you, do not ask them to surrender, they have the advantage in a real life situation.
If you both come out at the same time, and are close, call a 'PARLAY' (see below).
4. Parlay
'Parlay' (or Parle), is latin for 'talk', or 'speak'. If you raise your voice and argue with someone, shout at them, or have some form of conflict, then call 'parlay', and both players leave the game. This gives them a chance to cool off, talk through the issue, etc.
Parlay is also used when 2 people suddenly end up right up close, face-to-face, muzzle-to-muzzle. If you find yourself in this situation, just call a 'parlay', and both players can go to their start point and respawn (even if it is not a respawn game). This prevents any unnecessary problems or injuries.